One of the most beneficial outcomes of VR (Virtual Reality) and MR (Mixed Reality) training is the ability to collect an endless supply of statistics and analytics. We work with the client to determine their goals in terms of data collection. This can allow them to pinpoint exactly where people struggle within their training. Where are the bottlenecks? What is causing the outcomes they are seeing? With this data they can then adjust course to ensure the training is working as efficiently as possible, and is delivering the expected results.
Funnels
Record the critical actions a user makes from the start to the end of a process
The data can be used to catch common difficulties and rare accomplishments made by the player
E.g. observing the most and least performant app-paths that drives a user to sign-up, make a purchase, etc.
Heatmaps
Visualize spatial data intuitively
Can be used to indicate where players spend the most and least amount of time
With VR, this can also be extended to monitor the player’s gaze
Common Performance Statistics
Number of downloads, active user count, total user count
Average length of play
Time spent in a given scenario
Type of device and operating system
Trends
Compare data between users and look for trends. E.g. Is one option chosen more regularly than another? Is another option underutilized?
User-base Analysis
Geographical display of users. Visualize where a product is being used across the globe